Staging environment

AI-powered Behavioral Design Sprint

John Gusiff

Managing Partner - Customer Centric LLC

Mahnaz Hajesmaeili

Insights Architect, Consultant CX/UX/MR

Apply Behavioral Science to the Design Sprint process using the Make it Toolkit

✨ Course Overview

Apply Behavioral Science to Your Design Sprints with the Make It Toolkit

Most design sprints focus on features. This course goes deeper 🔍.

You’ll learn a proven step-by-step process for running a Behavioral Design Sprint—combining behavioral science 🧠 with the Make It Toolkit 🛠️ and GenAI-powered methods 🤖 (always with Human in the Loop 👤).

By the end, you’ll know how to:

🎯 Translate business challenges into behavioral challenge statements

🗺️ Map user journeys through the lens of the Five Laws of Behavior

🧩 Spot and prioritize hidden barriers to progress

💡 Generate behavioral design interventions that actually change behavior

📐 Prototype solution concepts through sketches, storyboards, journey maps, and simple mockups — turning ideas into tangible, testable outputs

You’ll work on real case studies (🏥 healthcare, 🎓 education, 💰 financial services) so you can practice applying these tools in contexts that matter.

⚡ This isn’t theory. It’s a hands-on, case study–driven experience designed to help you uncover hidden barriers, generate stronger solutions, and leave with validated hypotheses ready for prototyping.

👉 Reserve Your Spot Today – Limited Seats Available

What you’ll learn

Master GenAI-powered human-centered design process using the Make it Toolkit for behavioral-informed product and service design.

  • Turn vague business problems into sharp behavioral challenge statements that direct the entire sprint.

  • Define precise target behaviors—what you need users to start, stop, increase, or decrease.

  • Apply the Five Laws of Behavior to uncover friction, hidden barriers, motivations, and abilities.

  • Identify exactly where users struggle or succeed across the journey so you know where to intervene.

  • Use the 15 Make It Strategies and Tactics to brainstorm behaviorally informed solution ideas.

  • Spot trade-offs and combinations that strengthen interventions and improve behavioral impact.

  • Link design decisions to measurable behavioral outcomes using a clear hypothesis structure.

  • Create testable explanations of how and why your intervention should influence user behavior.

  • Translate behavioral insights into sketches, storyboards, journey maps, or simple mockups.

  • Turn abstract ideas into tangible, testable outputs ready for iteration in a sprint environment.

  • Learn where GenAI accelerates ideation and behavioral scenario generation inside a sprint.

  • Gain confidence in using AI responsibly—knowing when human judgment and expertise must guide decisions.

Learn directly from John & Mahnaz

John Gusiff

John Gusiff

Managing Partner at Customer Centric LLC, Certified Maven Instructor

Consulted/trained at:
Citi
mPulse
Humana
McKesson
Majid Al Futtaim
Mahnaz Hajesmaeili

Mahnaz Hajesmaeili

Podcast Host SWARM and GenAI Prototyping Expert

Trained students from:
Caterpillar
Everwise Credit Union
Aditya Birla Group
McKesson

Who this course is for

  • Design Sprint facilitators looking to better align teams on more focused customer outcomes via a behavioral challenge statement.

  • Product managers wanting to make sure the products and services they design are behavioral informed and more likely to succeed.

  • Designers wanting to have better context around the users they are designing for and the specific behaviors that need to be influenced.

What's included

Live sessions

Learn directly from John Gusiff & Mahnaz Hajesmaeili in a real-time, interactive format.

Lifetime access

Go back to course content and recordings whenever you need to.

Community of peers

Stay accountable and share insights with like-minded professionals.

Certificate of completion

Share your new skills with your employer or on LinkedIn.

Maven Guarantee

This course is backed by the Maven Guarantee. Students are eligible for a full refund up until the halfway point of the course.

Course syllabus

5 live sessions • 41 lessons

Week 1

Jan 13—Jan 18

    Jan

    13

    Session 1: The Behavioral Design Sprint (Formulating Challenge Statement)

    Tue 1/137:00 PM—9:00 PM (UTC)

    Make It Toolkit Behavioral Design Sprint

    1 item

    The Behavioral Challenge Statement

    1 item

    The Make it Toolkit (An Overview)

    1 item

    The Five Laws of Behavior

    2 items

    Key Differences between Traditional and Behavioral Journey Mapping

    1 item

    Overview of Case Studies (Select One)

    4 items

    Five Core Components of a Behavioral Journey Map

    1 item

    User Task Analysis for Behavioral Design

    2 items

    Group Exercise: Behavioral Journey Mapping and User Task Analysis

    1 item

    Identifying Prompts (Internal and External)

    1 item

    Group Exercise: Identifying Prompts associated with the Behavioral Journey

    1 item

    Jan

    15

    Session 2: Map the Behavioral User Journey (Prioritized Opportunity Points)

    Thu 1/157:00 PM—9:00 PM (UTC)

    Consequences of Behavior

    1 item

    Group Exercise: Identifying Consequences associated with the Behavioral Journey

    1 item

    Make it Toolkit Barriers to Progress

    2 items

    Group Exercise: Identifying Barriers associated with the Behavioral Journey

    1 item

    Opportunity Points

    1 item

    Group Exercise: Identify Opportunity Points for Design Interventions

    1 item

    RICE Prioritization of Opportunity Points

    1 item

    Group Exercise: RICE Prioritization of Opportunity Points

    1 item

    Homework Assignment: Behavioral Strategy Canvas

    1 item

Week 2

Jan 19—Jan 25

    Jan

    20

    Session 3: Brainstorm Ideas and Design Interventions (Behavioral Design Hypothesis)

    Tue 1/207:00 PM—9:00 PM (UTC)

    Make It Toolkit 15 Core Strategies

    1 item

    Group Exercise: Ideation leveraging the 15 core Make It Strategies

    1 item

    Group Discussion: Removing Layers of the Behavioral Journey Map

    1 item

    Combos and Tradeoffs Process for Idea Refinement

    1 item

    The Behavioral Design Hypothesis

    1 item

    Group Exercise Formulate Behavioral Design Hypothesis

    1 item

    Jan

    22

    Session 4: Sketch Solution Concepts and Visualize Experiences

    Thu 1/227:00 PM—9:00 PM (UTC)

    Overview of Design Methods and Fidelity

    2 items

    Solution Concept Sketching

    1 item

    Storyboarding and Journey Mapping

    1 item

    GenAI Prototyping of Solution Concepts

    1 item

    Reflecting on your Behavioral Design Hypothesis

    1 item

Free lesson

Instantly Improve Any Product with Behavioral Design cover image

Instantly Improve Any Product with Behavioral Design

Get an Exclusive Overview of the Make It Toolkit

Understand the behavioral science behind the toolkit and why it’s a game-changer for designing impactful products.

Identify and Overcome Behavioral Barriers

Learn how to conduct a rapid audit to uncover psychological barriers to optimal decision-making and behavior.

Practical Examples of the 15 Make It Strategies in Action

See how behavioral design strategies can transform products—making them easier, more engaging, and more immersive.

Schedule

Live sessions

10 hrs

Five LIVE cohort sessions; group exercises and discussions; all assignments performed during live sessions.

    • Tue, Jan 13

      7:00 PM—9:00 PM (UTC)

    • Thu, Jan 15

      7:00 PM—9:00 PM (UTC)

    • Tue, Jan 20

      7:00 PM—9:00 PM (UTC)

Projects

4 hrs

Final project assignment selecting specific design interventions to ideate around, then AI prototyping exercise to visualize Make it Toolkit behavior-informed solution concept.

Async content

2 hrs

Articles and videos supporting the course curriculum.

Frequently asked questions

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$950

USD

·
Jan 13Jan 27
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