4 Weeks
·Cohort-based Course
A tutor who's supported Minecraft and Candy Crush!
4 Weeks
·Cohort-based Course
A tutor who's supported Minecraft and Candy Crush!
Previously at
Course overview
From the creator of the original live format Game Production course — rated ★4.9 with over 500 students and counting!
Andy Johnson has led Live Service teams and launches at top studios including:
Pokémon, Minecraft, Disney, King [Activision Blizzard], Digital Extremes [Tencent], WB Games, Eidos, Sega, THQ, The Banner Saga, Injustice, LOTRO, Red Faction, Darksiders, MX vs. ATV, Wayfinder, and many more.
🎮 What You’ll Learn
This course introduces the foundations of Live Service Production — and gives you real tools to manage your next LiveOps project in a safe, supportive, and practical environment.
🧠 Course Structure
- 26 lessons · 5+ hours of video content
- 3 live classes with Andy
- Interactive WarRoom simulator — your decisions matter
- 3 downloadable Live Service Cheat Sheets
- Private course cohort Discord
- Access to private Alumni Discord on graduation
└ Connect with a professional community & accelerate your network
✅ By the End of the Course, You’ll Be Able To:
- Understand the role of a Live Service Producer
- Build repeatable LiveOps release workflows
- Run a WarRoom and coordinate across teams
- Design your own release playbook
- Avoid common pitfalls of Live Service failure
- Apply these lessons to your studio or indie project immediately!
🗂️ Course Topics include:
🔹 Introduction to Live Service Production
-- What defines a Live Service game
-- The role of a Live Service Producer
-- How are Live Service games different
🔹 Release & Stabilization
-- Surviving release day
-- Patching
-- Stabilization best practices
-- Understanding the Release Management
🔹 LiveOps Communication & Coordination
-- Slack communication for LiveOps
-- The Release Playbook, with template
-- Running a WarRoom
-- WarRoom Simulator: Interactive, choices-matter scenario
-- Collaborating with Community & Customer Support
🔹 Managing a Live Service Product
-- 24/7 product support without team burnout
-- Versioning and release planning
-- Structuring Live Service teams
-- Building game analytics dashboards
-- Setting up Jira for LiveOps success
🚀 Why This Course?
Live Service games are here to stay — but most teams learn the hard way.
Learn from a battle-tested veteran who’s helped launch and sustain live titles at Pokémon, King, Digital Extremes, WB Games, Stoic, and Shrapnel.
Andy is a trusted consultant for studios building their Live Service, Agile/Scrum, Jira, and Production pipelines — and now he’s bringing that expertise to you.
01
Game Producers
Growing into a Live Service role and need experience for your next role
02
Lateral Movers
Need foundational knowledge of Live Services to help transition into a Game Development
03
Indie Developers
Who want to better understand Live Service support your game release
04
QA Test team members
Looking to hone your Live Service release skills .
05
Game Operations
Looking to support for your Live Service game and effectively manage releases?
This course assumes knowledge of Game Production principals, from a development studio, college or course.
A tutor who's supported Minecraft and Candy Crush!
Andy has built out Live Service organization to support major releases
Live Service Best Practices
Gain valuable tools to run a 24/7, Always On, Live Service game
Live Service Pitfalls to Avoid
Common Live Service blunders and how to avoid them
Release Management Best Practices
How to manage a WarRoom, what is a Release Playbook and more!
Ever growing Course Content
Live Service isn't static - new video content will be added as Live Service support practices evolves
Access our Network Accelerator
Gain access to a dedicated Discord community of Game Producers and previous course alumni
NO BS, Honest and Transparent
Insight into what works, and what does, from a battle tested video game veteran
Live sessions
Learn directly from Andy Johnson - AAA Game Producer in a real-time, interactive format.
Lifetime access
Go back to course content and recordings whenever you need to.
Community of peers
Stay accountable and share insights with like-minded professionals.
Certificate of completion
Share your new skills with your employer or on LinkedIn.
Interactive lesson
A choose-your-own adventure style lesson so you can experience running a release WarRoom!
Network Accelerator
Join our private alumni Discord of 100+ professionals and grow your network.
Maven Guarantee
This course is backed by the Maven Guarantee. Students are eligible for a full refund up until the halfway point of the course.
3 live sessions • 24 lessons
Lesson 0.1 - Live Service Game Production Course Elements Introduction
Head of Production: 30yr Industry Veteran
Live Service games are here to stay!
Understanding how to setup pipelines and manage teams to support 24/7 always on is an imperative to success.
I've built successful teams and launched games at major game studios - Disney, Pokémon, Minecraft, Activision/Blizzard, King, Tencent, Digital Extremes, WB Games, Eidos, Sega, THQ and more - I know what is takes to be a top candidate and I'm here to help.
My passion, outside of developing video games, is knowledge sharing. I am the creator of successful courses including my Game Production course and Cheat Codes for Game Roles job seekers bootcamp, and this Live Service Game Production course. I'm a regular guest speaker at colleges and events.
Check out my - LinkedIn profile here - and please reach out if you have any questions .
Join an upcoming cohort
LS-GP02 - Fall 2025
$700
Dates
Payment Deadline
3 Live Sessions / ~4 hours total
A Live Lesson
6:30pm - 7:30pm PST
A live class with Andy teaching Live Service Game Production
Pre-recorded video lessons
Learn on your schedule
Additional lessons grow the course, with new content added and the course updated as industry evolves
Discord Course Channel
Ongoing communication
Use the dedicated Discord channel for cohort questions, help & discussion
Alumni Discord
Stay in touch after the course!
On course completion you'll be invited to the exclusive Game Production Alumni Discord channel to stay in touch with Andy and grow your network with students from previous cohorts
Join an upcoming cohort
LS-GP02 - Fall 2025
$700
Dates
Payment Deadline